unreal.TakeRecorderNearbySpawnedActorSource
¶
- class unreal.TakeRecorderNearbySpawnedActorSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderSource
A recording source that detects actors spawned close to the current camera, and captures them as spawnables
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderNearbySpawnedActorSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] True if this source is cued for recording or notfilter_spawned_actors
(bool): [Read-Write] Should we only record actors that pass the filter list?filter_types
(Array(type(Class))): [Read-Write] A type filter to apply to spawned objectsproximity
(float): [Read-Write] The proximity to the current camera that an actor must be spawned in order to be recorded as a spawnable. If 0, proximity is disregarded.take_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint
- property filter_spawned_actors¶
[Read-Write] Should we only record actors that pass the filter list?
- Type
(bool)
- property filter_types¶
[Read-Write] A type filter to apply to spawned objects