unreal.TakeRecorderMicrophoneAudioSourceSettings¶
- class unreal.TakeRecorderMicrophoneAudioSourceSettings(outer=None, name='None')¶
Bases:
unreal.TakeRecorderSourceA recording source that records microphone audio
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderMicrophoneAudioSource.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_sub_directory(str): [Read-Write] Audio Sub Directory: The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base pathaudio_track_name(Text): [Read-Write] Audio Track Name: Name of the recorded audio track nameenabled(bool): [Read-Write] Enabled: True if this source is cued for recording or nottake_number(int32): [Read-Write] Take Numbertrack_tint(Color): [Read-Write] Track Tint