unreal.TakeRecorderMicrophoneAudioSource¶
- class unreal.TakeRecorderMicrophoneAudioSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderMicrophoneAudioSourceSettingsA recording source that records microphone audio
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderMicrophoneAudioSource.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_asset_name(str): [Read-Write] The name of the audio asset.audio_gain(float): [Read-Write] Gain in decibels to apply to recorded audioaudio_sub_directory(str): [Read-Write] The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base pathaudio_track_name(Text): [Read-Write] Name of the recorded audio trackenabled(bool): [Read-Write] True if this source is cued for recording or notreplace_recorded_audio(bool): [Read-Write] Replace existing recorded audio with any newly recorded audiosplit_audio_channels_into_separate_tracks(bool): [Read-Write] Whether or not to split mic channels into separate audio tracks. If not true, a max of 2 input channels is supported.take_number(int32): [Read-Write]track_tint(Color): [Read-Write]