unreal.TakeRecorderMicrophoneAudioSource
¶
- class unreal.TakeRecorderMicrophoneAudioSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderMicrophoneAudioSourceSettings
A recording source that records microphone audio
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderMicrophoneAudioSource.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_gain
(float): [Read-Write] Gain in decibels to apply to recorded audioaudio_sub_directory
(str): [Read-Write] The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base pathaudio_track_name
(Text): [Read-Write] Name of the recorded audio track nameenabled
(bool): [Read-Write] True if this source is cued for recording or notreplace_recorded_audio
(bool): [Read-Write] Replace existing recorded audio with any newly recorded audiosplit_audio_channels_into_separate_tracks
(bool): [Read-Write] Whether or not to split mic channels into separate audio tracks. If not true, a max of 2 input channels is supported.take_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tint