unreal.TakeRecorderLiveLinkSource
¶
- class unreal.TakeRecorderLiveLinkSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderSource
A recording source that records LiveLink
C++ Source:
Plugin: LiveLink
Module: LiveLinkSequencer
File: TakeRecorderLiveLinkSource.h
Editor Properties: (see get_editor_property/set_editor_property)
discard_samples_before_start
(bool): [Read-Write] If true discard livelink samples with timecode that occurs before the start of recordingenabled
(bool): [Read-Write] True if this source is cued for recording or notreduce_keys
(bool): [Read-Write] Whether to perform key-reduction algorithms as part of the recordingsave_subject_settings
(bool): [Read-Write] Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settingssubject_name
(Name): [Read-Write] Name of the subject to recordtake_number
(int32): [Read-Write] Take Numbertrack_tint
(Color): [Read-Write] Track Tintuse_source_timecode
(bool): [Read-Write] If true we use timecode even if not synchronized, else we use world time
- property discard_samples_before_start¶
[Read-Write] If true discard livelink samples with timecode that occurs before the start of recording
- Type
(bool)
- property reduce_keys¶
[Read-Write] Whether to perform key-reduction algorithms as part of the recording
- Type
(bool)