unreal.TakeRecorderLevelSequenceSource¶
- class unreal.TakeRecorderLevelSequenceSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderSourcePlays level sequence actors when recording starts
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderLevelSequenceSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] True if this source is cued for recording or notlevel_sequences_to_trigger(Array[LevelSequence]): [Read-Write]take_number(int32): [Read-Write]track_tint(Color): [Read-Write]