unreal.TakeRecorder

class unreal.TakeRecorder(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Take Recorder

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorder.h

get_countdown_seconds() → float

Access the number of seconds remaining before this recording will start

Return type:

float

get_sequence() → LevelSequence

Access the sequence asset that this recorder is recording into

Return type:

LevelSequence

get_state() → TakeRecorderState

Get the current state of this recorder

Return type:

TakeRecorderState