unreal.TakeRecorder¶
- class unreal.TakeRecorder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectTake Recorder
C++ Source:
Plugin: Takes
Module: TakeRecorder
File: TakeRecorder.h
- get_countdown_seconds() float¶
Access the number of seconds remaining before this recording will start
- Return type:
- get_sequence() LevelSequence¶
Access the sequence asset that this recorder is recording into
- Return type:
- get_state() TakeRecorderState¶
Get the current state of this recorder
- Return type: