unreal.TakePresetSettings¶
- class unreal.TakePresetSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectSettings for how to assemble UTakePreset.
These settings belong into UTakeRecorderSettings but those are in TakeRecorder, which depends on TakesCore. DisplayName is important so these settings are displayed in the same category as UTakeRecorderSettings.
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakePresetSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
target_record_class(TakeRecorderTargetRecordClassProperty): [Read-Write] The class that recorded sequences should have.