unreal.TakePointDamageSignature
¶
- class unreal.TakePointDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Take Point Damage Signature Delegate Signature
- Parameters:
damaged_actor (Actor) –
damage (float) –
instigated_by (Controller) –
hit_location (Vector) –
f_hit_component (PrimitiveComponent) –
bone_name (Name) –
shot_from_direction (Vector) –
damage_type (DamageType) –
damage_causer (Actor) –
C++ Source:
Module: Engine
File: Actor.h