unreal.TakeAnyDamageSignature
¶
- class unreal.TakeAnyDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Delegate signatures
- Parameters:
damaged_actor (Actor) –
damage (float) –
damage_type (DamageType) –
instigated_by (Controller) –
damage_causer (Actor) –
C++ Source:
Module: Engine
File: Actor.h