unreal.TagAndValue¶
- class unreal.TagAndValue(tag: Name = 'None', value: str = '')¶
Bases:
StructBaseTag and Value
C++ Source:
Module: AssetRegistry
File: AssetRegistryHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
tag(Name): [Read-Write]value(str): [Read-Write]