unreal.TViewTarget
¶
- class unreal.TViewTarget(target: Actor = Ellipsis, pov: MinimalViewInfo = Ellipsis, player_state: PlayerState = Ellipsis)¶
Bases:
StructBase
A ViewTarget is the primary actor the camera is associated with.
C++ Source:
Module: Engine
File: PlayerCameraManager.h
Editor Properties: (see get_editor_property/set_editor_property)
player_state
(PlayerState): [Read-Write] Player State: PlayerState (used to follow same player through pawn transitions, etc., when spectating)pov
(MinimalViewInfo): [Read-Write] POV: Computed point of viewtarget
(Actor): [Read-Write] Target: Target Actor used to compute POV
- property player_state: PlayerState¶
[Read-Write] Player State: PlayerState (used to follow same player through pawn transitions, etc., when spectating)
- Type:
- property pov: MinimalViewInfo¶
[Read-Write] POV: Computed point of view
- Type: