unreal.TViewTarget

class unreal.TViewTarget(target: Actor = Ellipsis, pov: MinimalViewInfo = Ellipsis, player_state: PlayerState = Ellipsis)

Bases: StructBase

A ViewTarget is the primary actor the camera is associated with.

C++ Source:

  • Module: Engine

  • File: PlayerCameraManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • player_state (PlayerState): [Read-Write] Player State: PlayerState (used to follow same player through pawn transitions, etc., when spectating)

  • pov (MinimalViewInfo): [Read-Write] POV: Computed point of view

  • target (Actor): [Read-Write] Target: Target Actor used to compute POV

property player_state: PlayerState

[Read-Write] Player State: PlayerState (used to follow same player through pawn transitions, etc., when spectating)

Type:

(PlayerState)

property pov: MinimalViewInfo

[Read-Write] POV: Computed point of view

Type:

(MinimalViewInfo)

property target: Actor

[Read-Write] Target: Target Actor used to compute POV

Type:

(Actor)