unreal.TViewTarget
¶
- class unreal.TViewTarget(target=None, pov=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 90.0, 512.0, 0.0, 2097152.0, 1.333333, False, True, CameraProjectionMode.PERSPECTIVE, 0.0, [], [0.0, 0.0]], player_state=None)¶
Bases:
unreal.StructBase
A ViewTarget is the primary actor the camera is associated with.
C++ Source:
Module: Engine
File: PlayerCameraManager.h
Editor Properties: (see get_editor_property/set_editor_property)
player_state
(PlayerState): [Read-Write] PlayerState (used to follow same player through pawn transitions, etc., when spectating)pov
(MinimalViewInfo): [Read-Write] Computed point of viewtarget
(Actor): [Read-Write] Target Actor used to compute POV
- property player_state¶
[Read-Write] PlayerState (used to follow same player through pawn transitions, etc., when spectating)
- Type
- property pov¶
[Read-Write] Computed point of view
- Type