unreal.TG_LevelsSettings¶
- class unreal.TG_LevelsSettings¶
Bases:
StructBaseTG Levels Settings
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Levels.h
Editor Properties: (see get_editor_property/set_editor_property)
high(float): [Read-Write] The High value of the Levels adjustment, any pixel above that value is set to white. Default is 1.low(float): [Read-Write] The Low value of the Levels adjustment, any pixel under that value is set to black. Default is 0.mid(float): [Read-Write] The mid value of the Levels adjustment, must be in the range [Min, Max] and the Default is 0.5. The mid value determine where the smoothing curve applying the midpoint filter is crossing 0.5.