unreal.TG_Expression_Material¶
- class unreal.TG_Expression_Material(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression_MaterialBaseTG Expression Material
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Material.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settinginput_material(TG_Material): [Read-Write] The input material referenced by this Material nodematerial(MaterialInterface): [Read-Write] deprecated: Use the InputMaterial to specify the Material asset referencednum_warmup_frames(int32): [Read-Write] When Material references VT, can specify the number of warmup frames. Default value is 0 meaning that the CVar <TG.VirtualTexture.NumWarmupFrames> is used insteadrendered_attribute(Name): [Read-Write] The Material attribute identifier among all the attributes of the material that is rendered in the output
- property material: MaterialInterface¶
[Read-Write] deprecated: Use the InputMaterial to specify the Material asset referenced
- Type: