unreal.SystemTimeTimecodeProvider
¶
- class unreal.SystemTimeTimecodeProvider(outer=None, name='None')¶
Bases:
unreal.TimecodeProvider
Converts the current system time to timecode, relative to a provided frame rate.
C++ Source:
Module: Engine
File: SystemTimeTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_delay
(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeframe_rate
(FrameRate): [Read-Write] The frame rate at which the timecode value will be generated.generate_full_frame
(bool): [Read-Write] When generating frame time, should we generate full frame without subframe value.use_high_performance_clock
(bool): [Read-Write] Use the high performance clock instead of the system time to generate the timecode value. Using the high performance clock is faster but will make the value drift over time.