unreal.SynthComponentMonoWaveTable
¶
- class unreal.SynthComponentMonoWaveTable(outer=None, name='None')¶
Bases:
unreal.SynthComponent
Synth Component Mono Wave Table
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SynthComponentMonoWaveTable.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentallow_spatialization
(bool): [Read-Write] Is this audio component allowed to be spatialized?asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentattenuation_overrides
(SoundAttenuationSettings): [Read-Write] If bOverrideSettings is true, the attenuation properties to use for sounds generated by this componentattenuation_settings
(SoundAttenuation): [Read-Write] If bOverrideSettings is false, the asset to use to determine attenuation properties for sounds generated by this componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.bus_sends
(Array(SoundSourceBusSendInfo)): [Read-Write] This sound will send its audio output to this list of buses if there are bus instances playing after source effects are processed.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.concurrency_set
(Set(SoundConcurrency)): [Read-Write] What sound concurrency to use for sounds generated by this audio componentcurrent_preset
(MonoWaveTableSynthPreset): [Read-Write] The settings asset to use for this synthdetail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classenable_base_submix
(bool): [Read-Write] If enabled, sound will route to the Master Submix by default or to the Base Submix if defined. If disabled, sound will route ONLY to the Submix Sends and/or Bus Sendsenable_bus_sends
(bool): [Read-Write] Whether or not to enable sending this audio’s output to buses.enable_submix_sends
(bool): [Read-Write] Whether or not to enable Submix Sends other than the Base Submix.envelope_follower_attack_time
(int32): [Read-Write] The attack time in milliseconds for the envelope follower. Delegate callbacks can be registered to get the envelope value of sounds played with this audio component. Only used in audio mixer.envelope_follower_release_time
(int32): [Read-Write] The release time in milliseconds for the envelope follower. Delegate callbacks can be registered to get the envelope value of sounds played with this audio component. Only used in audio mixer.hidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsis_ui_sound
(bool): [Read-Write] Whether or not this sound plays when the game is paused in the UImobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_audio_envelope_value
(OnSynthEnvelopeValue): [Read-Write] On Audio Envelope Valueon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_num_tables_changed
(NumTablesChanged): [Read-Write] Curve array alteredon_table_altered
(OnTableAltered): [Read-Write] Wave Table curve was editedoverride_attenuation
(bool): [Read-Write] Should the Attenuation Settings asset be used (false) or should the properties set directly on the component be used for attenuation propertiesphysics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *pre_effect_bus_sends
(Array(SoundSourceBusSendInfo)): [Read-Write] This sound will send its audio output to this list of buses if there are bus instances playing before source effects are processed.primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()sound_class
(SoundClass): [Read-Write] Sound class this sound belongs tosound_submix
(SoundSubmixBase): [Read-Write] Submix this sound belongs tosound_submix_sends
(Array(SoundSubmixSendInfo)): [Read-Write] An array of submix sends. Audio from this sound will send a portion of its audio to these effects.source_effect_chain
(SoundEffectSourcePresetChain): [Read-Write] The source effect chain to use for this sound.use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- get_curve_tangent(table_index) → float¶
Get the curve interpolation type (What the curve is doing between keyframes)
- Parameters
table_index (int32) –
- Returns
- Return type
- get_key_frame_values_for_table(table_index)¶
Get an array of floats that represent the key frames in the requested curve
- get_max_table_index() → int32¶
Get the number of curves in the wave table. (returns -1 if there is no asset)
- Returns
- Return type
int32
- get_num_table_entries() → int32¶
Start BP functionality // Get the number of table elements from Blueprint
- Returns
- Return type
int32
- note_off(midi_note) → None¶
Starts a new note (retrigs modulators, etc.)
- Parameters
midi_note (float) –
- property on_num_tables_changed¶
[Read-Write] Curve array altered
- Type
- property on_table_altered¶
[Read-Write] Wave Table curve was edited
- Type
- refresh_wave_table(index) → None¶
Refresh a particular wavetable (from Game Thread data)
- Parameters
index (int32) –
- set_amp_envelope_attack_time(attack_time_msec) → None¶
Set Amp envelope attack time (msec)
- Parameters
attack_time_msec (float) –
- set_amp_envelope_bias_depth(depth) → None¶
Set the bias depth of the the Amp envelope
- Parameters
depth (float) –
- set_amp_envelope_bias_invert(bias_invert) → None¶
Set whether or not the Amp envelope’s bias is inverted
- Parameters
bias_invert (bool) –
- set_amp_envelope_decay_time(decay_time_msec) → None¶
Set Amp envelope decay time (msec)
- Parameters
decay_time_msec (float) –
- set_amp_envelope_depth(depth) → None¶
Set the overall depth of the Amp envelope
- Parameters
depth (float) –
- set_amp_envelope_invert(invert) → None¶
Set whether or not the Amp envelope is inverted
- Parameters
invert (bool) –
- set_amp_envelope_release_time(release_time_msec) → None¶
Set Amp envelope release time (msec)
- Parameters
release_time_msec (float) –
- set_amp_envelope_sustain_gain(sustain_gain) → None¶
Set Amp envelope sustain gain [0.0, 1.0]
- Parameters
sustain_gain (float) –
- set_curve_interpolation_type(interpolation_type, table_index) → bool¶
Set the curve interpolation type (What the curve is doing between keyframes) This should only be used for live-editing features! (changing the curves at runtime is expensive)
- Parameters
interpolation_type (CurveInterpolationType) –
table_index (int32) –
- Returns
- Return type
- set_curve_tangent(table_index, new_tangent) → bool¶
Set the curve tangent (“Curve depth” between keyframes) This should only be used for live-editing features! (changing the curves at runtime is expensive)
- set_curve_value(table_index, keyframe_index, new_value) → bool¶
- Set a Keyframe value given a Table number and Keyframe number.
Returns false if the request was invalid. NewValue will be clamped from +/- 1.0
- set_filter_envelope_attack_time(attack_time_msec) → None¶
Set Low-Pass Filter envelope attack time (msec)
- Parameters
attack_time_msec (float) –
- set_filter_envelope_bias_depth(depth) → None¶
Set Low-Pass Filter envelope bias depth
- Parameters
depth (float) –
- set_filter_envelope_bias_invert(bias_invert) → None¶
Set Low-Pass Filter envelope bias inversion
- Parameters
bias_invert (bool) –
- set_filter_envelope_depth(depth) → None¶
Set Low-Pass Filter envelope depth
- Parameters
depth (float) –
- set_filter_envelope_invert(invert) → None¶
Set Low-Pass Filter envelope inversion
- Parameters
invert (bool) –
- set_filter_envelope_release_time(release_time_msec) → None¶
Set Low-Pass Filter envelope release time (msec)
- Parameters
release_time_msec (float) –
- set_filter_envelope_sustain_gain(sustain_gain) → None¶
Set Low-Pass Filter envelope sustain gain
- Parameters
sustain_gain (float) –
- set_filter_envelopen_decay_time(decay_time_msec) → None¶
Set Low-Pass Filter envelope decay time (msec)
- Parameters
decay_time_msec (float) –
- set_frequency(frequency_hz) → None¶
Sets the oscillator’s frequency
- Parameters
frequency_hz (float) –
- set_frequency_pitch_bend(frequency_offset_cents) → None¶
Set a frequency offset in cents (for pitch modulation such as the Pitch Bend Wheel)
- Parameters
frequency_offset_cents (float) –
- set_frequency_with_midi_note(midi_note) → None¶
Set the oscillator’s frequency via midi note number
- Parameters
midi_note (float) –
- set_low_pass_filter_resonance(new_q) → None¶
Set the Cut-off frequency of the low-pass filter
- Parameters
new_q (float) –
- set_pos_lfo_depth(lfo_depth) → None¶
- Set the Modulation depth of the Lfo controlling the Table Position around the current position value
0.0 = no modulation, 1.0 = current position +/- 0.5 (Lfo + Position result will clamp [0.0, 1.0])
- Parameters
lfo_depth (float) –
- set_pos_lfo_frequency(lfo_frequency) → None¶
Set frequency of LFO controlling Table Position (in Hz)
- Parameters
lfo_frequency (float) –
- set_pos_lfo_type(lfo_type) → None¶
Set the shape of the Lfo controlling the position
- Parameters
lfo_type (SynthLFOType) –
- set_position_envelope_attack_time(attack_time_msec) → None¶
Set Position envelope attack time (msec)
- Parameters
attack_time_msec (float) –
- set_position_envelope_bias_depth(depth) → None¶
Set Position envelope bias depth
- Parameters
depth (float) –
- set_position_envelope_bias_invert(bias_invert) → None¶
Set Position envelope bias inversion
- Parameters
bias_invert (bool) –
- set_position_envelope_decay_time(decay_time_msec) → None¶
Set Position envelope decay time (msec)
- Parameters
decay_time_msec (float) –
- set_position_envelope_depth(depth) → None¶
Set Position envelope envelope depth
- Parameters
depth (float) –
- set_position_envelope_invert(invert) → None¶
Set Position envelope envelope inversion
- Parameters
invert (bool) –
- set_position_envelope_release_time(release_time_msec) → None¶
Set Position envelope release time (msec)
- Parameters
release_time_msec (float) –
- set_position_envelope_sustain_gain(sustain_gain) → None¶
Set Position envelope sustain gain
- Parameters
sustain_gain (float) –