unreal.SynesthesiaSpectrumResults
¶
- class unreal.SynesthesiaSpectrumResults(time_seconds: float = 0.0, spectrum_values: Array[float] = [])¶
Bases:
StructBase
The results of the spectrum analysis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: SynesthesiaSpectrumAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
spectrum_values
(Array[float]): [Read-Write] Spectrum Values: The spectrum values from the FFTtime_seconds
(float): [Read-Write] Time Seconds: The time in seconds since analysis began of this SynesthesiaSpectrumAnalysis analysis result