unreal.SweepShape¶
- class unreal.SweepShape¶
Bases:
EnumBaseESweep Shape
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleWheel.h
- RAYCAST: SweepShape = Ellipsis¶
Use ray to determine suspension length to ground - fastest
- Type:
0
- SHAPECAST: SweepShape = Ellipsis¶
Use wheel collision shape to determine suspension length to ground - Slowest
- Type:
2
- SPHERECAST: SweepShape = Ellipsis¶
Use sphere to determine suspension length to ground
- Type:
1