unreal.SweepShape

class unreal.SweepShape

Bases: unreal.EnumBase

ESweep Shape

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosVehicleWheel.h

RAYCAST

Use ray to determine suspension length to ground - fastest

Type

0

SHAPECAST

Use wheel collision shape to determine suspension length to ground - Slowest

Type

2

SPHERECAST

Use sphere to determine suspension length to ground

Type

1