unreal.SweepShape
¶
- class unreal.SweepShape¶
Bases:
unreal.EnumBase
ESweep Shape
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleWheel.h
- RAYCAST¶
Use ray to determine suspension length to ground - fastest
- Type
0
- SHAPECAST¶
Use wheel collision shape to determine suspension length to ground - Slowest
- Type
2
- SPHERECAST¶
Use sphere to determine suspension length to ground
- Type
1