unreal.SunInfo

class unreal.SunInfo(ra: float = 0.0, dec: float = 0.0, ue_transform: Transform = Ellipsis, direction_toward_earth: Vector = Ellipsis)

Bases: StructBase

Runtime structure to store the computed properties of the Sun, for any Query.

C++ Source:

  • Plugin: CelestialVault

  • Module: CelestialVault

  • File: CelestialDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dec (double): [Read-Write] The Sun Declination in the Celestial Frame - In Degrees

  • direction_toward_earth (Vector): [Read-Write] Keep track of the location toward the Earth

  • ra (double): [Read-Write] The Sun Right Ascension in the Celestial Frame - In hours!

  • ue_transform (Transform): [Read-Write] Keep track of the Vault-relative transform, at ToD = 0 for the Sun

property dec: float

[Read-Write] The Sun Declination in the Celestial Frame - In Degrees

Type:

(double)

property direction_toward_earth: Vector

[Read-Write] Keep track of the location toward the Earth

Type:

(Vector)

property ra: float

[Read-Write] The Sun Right Ascension in the Celestial Frame - In hours!

Type:

(double)

property ue_transform: Transform

[Read-Write] Keep track of the Vault-relative transform, at ToD = 0 for the Sun

Type:

(Transform)