unreal.SubtitleAssetActionUtility¶
- class unreal.SubtitleAssetActionUtility(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetActionUtilityAsset Action Utility class for any editor right-click actions relevant to subtitles.
C++ Source:
Plugin: SubtitlesAndClosedCaptions
Module: SubtitlesAndClosedCaptionsEditor
File: SubtitleAssetActionUtility.h
Editor Properties: (see get_editor_property/set_editor_property)
is_action_for_blueprints(bool): [Read-Write] Is this action designed to work specifically on Blueprints (true) or on all assets (false). If true, SupportedClasses is treated as a filter against the Parent Class of selected Blueprint assets.run_editor_utility_on_startup(bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?supported_classes(Array[Class]): [Read-Write] The supported classes controls the list of classes that may be operated on by all of the asset functions in this utility class. note: When bIsActionForBlueprints is true, this will compare against the generated class of any Blueprint assets.supported_conditions(Array[AssetActionSupportCondition]): [Read-Write] The supported conditions for any asset to use these utility functions. Note: all of these conditions must pass in sequence. So if you have earlier failure conditions you want to be run first, put them first in the list, if those fail, their failure reason will be handled first.