unreal.SubsonicEvent

class unreal.SubsonicEvent(is_public: bool = False, action_collection: None = [])

Bases: StructBase

Subsonic Event

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicCore

  • File: SubsonicEventCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_collection (Array[SubsonicEventActionDefinition]): [Read-Write]

  • auto_audition (bool): [Read-Write] If true, execute this event as soon as an audition executor is created.

  • is_public (bool): [Read-Write]

  • parameters (InstancedPropertyBag): [Read-Write]

property action_collection: None

[Read-Only]

Type:

(Array[SubsonicEventActionDefinition])

property is_public: bool

[Read-Only]

Type:

(bool)