unreal.SubsonicEvent¶
- class unreal.SubsonicEvent(is_public: bool = False, action_collection: None = [])¶
Bases:
StructBaseSubsonic Event
C++ Source:
Plugin: Subsonic
Module: SubsonicCore
File: SubsonicEventCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
action_collection(Array[SubsonicEventActionDefinition]): [Read-Write]auto_audition(bool): [Read-Write] If true, execute this event as soon as an audition executor is created.is_public(bool): [Read-Write]parameters(InstancedPropertyBag): [Read-Write]