unreal.SubmixEffectTapDelaySettings

class unreal.SubmixEffectTapDelaySettings(maximum_delay_length: float = 0.0, interpolation_time: float = 0.0, taps: None = [])

Bases: StructBase

FTapDelaySubmixPresetSettings UStruct used to define user-exposed params for use with your effect.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectTapDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interpolation_time (float): [Read-Write] Number of milliseconds over which a tap will reach it’s set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.

  • maximum_delay_length (float): [Read-Write] Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.

  • taps (Array[TapDelayInfo]): [Read-Write] Each tap’s metadata

property interpolation_time: float

[Read-Write] Number of milliseconds over which a tap will reach it’s set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.

Type:

(float)

property maximum_delay_length: float

[Read-Write] Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.

Type:

(float)

property taps: None

[Read-Write] Each tap’s metadata

Type:

(Array[TapDelayInfo])