unreal.SubmixEffectTapDelaySettings
¶
- class unreal.SubmixEffectTapDelaySettings(maximum_delay_length: float = 0.0, interpolation_time: float = 0.0, taps: None = [])¶
Bases:
StructBase
FTapDelaySubmixPresetSettings UStruct used to define user-exposed params for use with your effect.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectTapDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
interpolation_time
(float): [Read-Write] Number of milliseconds over which a tap will reach it’s set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.maximum_delay_length
(float): [Read-Write] Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.taps
(Array[TapDelayInfo]): [Read-Write] Each tap’s metadata
- property interpolation_time: float¶
[Read-Write] Number of milliseconds over which a tap will reach it’s set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.
- Type:
(float)
- property maximum_delay_length: float¶
[Read-Write] Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.
- Type:
(float)