unreal.SubmixEffectTapDelayPreset
¶
- class unreal.SubmixEffectTapDelayPreset(outer=None, name='None')¶
Bases:
unreal.SoundEffectSubmixPreset
UTapDelaySubmixPreset Class which processes audio streams and uses parameters defined in the preset class.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectTapDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(SubmixEffectTapDelaySettings): [Read-Write] Settings
- add_tap() → int32¶
Adds a dynamic tap delay with the given settings. Returns the tap id.
- Returns
tap_id (int32):
- Return type
int32
- get_tap(tap_id) → TapDelayInfo¶
Get the current info about a specific tap.
- Parameters
tap_id (int32) –
- Returns
tap_info (TapDelayInfo):
- Return type
- get_tap_ids()¶
Retrieve an array of all tap ids for the submix effect.
- Returns
tap_ids (Array(int32)):
- Return type
Array(int32)
- set_interpolation_time(time) → None¶
Set the time it takes to interpolate between parameters, in milliseconds.
- Parameters
time (float) –
- set_settings(settings) → None¶
Set all tap delay setting. This will replace any dynamically added or modified taps.
- Parameters
settings (SubmixEffectTapDelaySettings) –
- set_tap(tap_id, tap_info) → None¶
Modify a specific tap.
- Parameters
tap_id (int32) –
tap_info (TapDelayInfo) –
- property settings¶
[Read-Write] Settings
- Type