unreal.SubmixEffectTapDelayPreset¶
- class unreal.SubmixEffectTapDelayPreset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundEffectSubmixPresetUTapDelaySubmixPreset Class which processes audio streams and uses parameters defined in the preset class.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectTapDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(SubmixEffectTapDelaySettings): [Read-Write]
- add_tap() int32¶
Adds a dynamic tap delay with the given settings. Returns the tap id.
- Returns:
tap_id (int32):
- Return type:
int32
- get_tap(tap_id) TapDelayInfo¶
Get the current info about a specific tap.
- Parameters:
tap_id (int32)
- Returns:
tap_info (TapDelayInfo):
- Return type:
- get_tap_ids() Array[int32]¶
Retrieve an array of all tap ids for the submix effect.
- Returns:
tap_ids (Array[int32]):
- Return type:
Array[int32]
- set_interpolation_time(time) None¶
Set the time it takes to interpolate between parameters, in milliseconds.
- Parameters:
time (float)
- set_settings(settings) None¶
Set all tap delay setting. This will replace any dynamically added or modified taps.
- Parameters:
settings (SubmixEffectTapDelaySettings)
- set_tap(tap_id, tap_info) None¶
Modify a specific tap.
- Parameters:
tap_id (int32)
tap_info (TapDelayInfo)
- property settings: SubmixEffectTapDelaySettings¶
[Read-Write]
- Type: