unreal.SubmixEffectStereoToQuadSettings
¶
- class unreal.SubmixEffectStereoToQuadSettings(flip_channels: bool = False, rear_channel_gain: float = 0.0)¶
Bases:
StructBase
Submix Effect Stereo to Quad Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectStereoToQuad.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_channels
(bool): [Read-Write] Whether or not to flip the left and right input channels when sending to the rear channel. This can be useful to have a stereo field when hearing audio to the left and right in surround output configuration.rear_channel_gain
(float): [Read-Write] The gain (in decibels) of the rear channels