unreal.SubmixEffectReverbSettings
¶
- class unreal.SubmixEffectReverbSettings(bypass_early_reflections: bool = False, reflections_delay: float = 0.0, gain_hf: float = 0.0, reflections_gain: float = 0.0, bypass_late_reflections: bool = False, late_delay: float = 0.0, decay_time: float = 0.0, density: float = 0.0, diffusion: float = 0.0, air_absorption_gain_hf: float = 0.0, decay_hf_ratio: float = 0.0, late_gain: float = 0.0, gain: float = 0.0, wet_level: float = 0.0, dry_level: float = 0.0, bypass: bool = False)¶
Bases:
StructBase
Submix Effect Reverb Settings
C++ Source:
Module: AudioMixer
File: AudioMixerSubmixEffectReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
air_absorption_gain_hf
(float): [Read-Write] Air Absorption Gain HF: Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorptionbypass
(bool): [Read-Write] Bypass: Bypasses reverbbypass_early_reflections
(bool): [Read-Write] Bypass Early Reflections: Bypasses early reflectionsbypass_late_reflections
(bool): [Read-Write] Bypass Late Reflections: Bypasses late reflections.decay_hf_ratio
(float): [Read-Write] Decay HFRatio: Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies.decay_time
(float): [Read-Write] Decay Time: Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverbdensity
(float): [Read-Write] Density: Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainydiffusion
(float): [Read-Write] Diffusion: Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainydry_level
(float): [Read-Write] Dry Level: Overall dry level of the reverb effectgain
(float): [Read-Write] Gain: Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume controlgain_hf
(float): [Read-Write] Gain HF: Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected soundlate_delay
(float): [Read-Write] Late Delay: Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflectionslate_gain
(float): [Read-Write] Late Gain: Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverbreflections_delay
(float): [Read-Write] Reflections Delay: Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflectionreflections_gain
(float): [Read-Write] Reflections Gain: Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflectionswet_level
(float): [Read-Write] Wet Level: Overall wet level of the reverb effect
- property air_absorption_gain_hf: float¶
[Read-Write] Air Absorption Gain HF: Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption
- Type:
(float)
- property bypass_early_reflections: bool¶
[Read-Write] Bypass Early Reflections: Bypasses early reflections
- Type:
(bool)
- property bypass_late_reflections: bool¶
[Read-Write] Bypass Late Reflections: Bypasses late reflections.
- Type:
(bool)
- property decay_hf_ratio: float¶
[Read-Write] Decay HFRatio: Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies.
- Type:
(float)
- property decay_time: float¶
[Read-Write] Decay Time: Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb
- Type:
(float)
- property density: float¶
[Read-Write] Density: Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy
- Type:
(float)
- property diffusion: float¶
[Read-Write] Diffusion: Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy
- Type:
(float)
- property dry_level: float¶
[Read-Write] Dry Level: Overall dry level of the reverb effect
- Type:
(float)
- property gain: float¶
[Read-Write] Gain: Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control
- Type:
(float)
- property gain_hf: float¶
[Read-Write] Gain HF: Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound
- Type:
(float)
- property late_delay: float¶
[Read-Write] Late Delay: Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections
- Type:
(float)
- property late_gain: float¶
[Read-Write] Late Gain: Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb
- Type:
(float)
- property reflections_delay: float¶
[Read-Write] Reflections Delay: Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection
- Type:
(float)