unreal.SubmixEffectMultibandCompressorSettings
¶
- class unreal.SubmixEffectMultibandCompressorSettings(dynamics_processor_type=SubmixEffectDynamicsProcessorType.COMPRESSOR, peak_mode=SubmixEffectDynamicsPeakMode.ROOT_MEAN_SQUARED, look_ahead_msec=3.0, link_channels=True, analog_mode=True, four_pole=True, bands=[])¶
Bases:
unreal.StructBase
A submix dynamics processor
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectMultiBandCompressor.h
Editor Properties: (see get_editor_property/set_editor_property)
analog_mode
(bool): [Read-Write] Toggles treating the attack and release envelopes as analog-style vs digital-style. Analog will respond a bit more naturally/slower.bands
(Array(DynamicsBandSettings)): [Read-Write] Each band is a full dynamics processor, affecting at a unique frequency rangedynamics_processor_type
(SubmixEffectDynamicsProcessorType): [Read-Write] Controls how each band will react to audio above its thresholdfour_pole
(bool): [Read-Write] Turning off FourPole mode will use cheaper, shallower 2-pole crossoverslink_channels
(bool): [Read-Write] Whether or not to average all channels of audio before inputing into the dynamics processorlook_ahead_msec
(float): [Read-Write] The amount of time to look ahead of the current audio. Allows for transients to be included in dynamics processing.peak_mode
(SubmixEffectDynamicsPeakMode): [Read-Write] Controls how quickly the bands will react to a signal above its threshold
- property analog_mode¶
[Read-Write] Toggles treating the attack and release envelopes as analog-style vs digital-style. Analog will respond a bit more naturally/slower.
- Type
(bool)
- property bands¶
[Read-Write] Each band is a full dynamics processor, affecting at a unique frequency range
- Type
- property dynamics_processor_type¶
[Read-Write] Controls how each band will react to audio above its threshold
- property four_pole¶
[Read-Write] Turning off FourPole mode will use cheaper, shallower 2-pole crossovers
- Type
(bool)
- property link_channels¶
[Read-Write] Whether or not to average all channels of audio before inputing into the dynamics processor
- Type
(bool)
- property look_ahead_msec¶
[Read-Write] The amount of time to look ahead of the current audio. Allows for transients to be included in dynamics processing.
- Type
(float)
- property peak_mode¶
[Read-Write] Controls how quickly the bands will react to a signal above its threshold
- Type