unreal.SubmixEffectFilterSettings
¶
- class unreal.SubmixEffectFilterSettings(filter_type=SubmixFilterType.LOW_PASS, filter_algorithm=SubmixFilterAlgorithm.ONE_POLE, filter_frequency=20000.0, filter_q=2.0)¶
Bases:
unreal.StructBase
FSubmixEffectFilterSettings UStruct used to define user-exposed params for use with your effect.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_algorithm
(SubmixFilterAlgorithm): [Read-Write] What type of filter algorithm to use for the submix filter effectfilter_frequency
(float): [Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]filter_q
(float): [Read-Write] The output filter resonance (Q) [0.5, 10]filter_type
(SubmixFilterType): [Read-Write] What type of filter to use for the submix filter effect
- property filter_algorithm¶
[Read-Write] What type of filter algorithm to use for the submix filter effect
- Type
- property filter_frequency¶
[Read-Write] The output filter cutoff frequency (hz) [0.0, 20000.0]
- Type
(float)
- property filter_type¶
[Read-Write] What type of filter to use for the submix filter effect
- Type