unreal.SubmixEffectDynamicsProcessorSettings

class unreal.SubmixEffectDynamicsProcessorSettings(dynamics_processor_type: SubmixEffectDynamicsProcessorType = Ellipsis, peak_mode: SubmixEffectDynamicsPeakMode = Ellipsis, link_mode: SubmixEffectDynamicsChannelLinkMode = Ellipsis, input_gain_db: float = 0.0, threshold_db: float = 0.0, ratio: float = 0.0, knee_bandwidth_db: float = 0.0, look_ahead_msec: float = 0.0, attack_time_msec: float = 0.0, release_time_msec: float = 0.0, key_source: SubmixEffectDynamicsKeySource = Ellipsis, external_audio_bus: AudioBus = Ellipsis, external_submix: SoundSubmix = Ellipsis, analog_mode: bool = False, bypass: bool = False, key_audition: bool = False, key_gain_db: float = 0.0, output_gain_db: float = 0.0, key_highshelf: SubmixEffectDynamicProcessorFilterSettings = Ellipsis, key_lowshelf: SubmixEffectDynamicProcessorFilterSettings = Ellipsis)

Bases: StructBase

Submix dynamics processor settings

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerSubmixEffectDynamicsProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analog_mode (bool): [Read-Write] Analog Mode: Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower)

  • attack_time_msec (float): [Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect

  • bypass (bool): [Read-Write] Bypass: Whether or not to bypass effect

  • dynamics_processor_type (SubmixEffectDynamicsProcessorType): [Read-Write] Dynamics Processor Type: Type of processor to apply

  • external_audio_bus (AudioBus): [Read-Write] External Audio Bus: If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator)

  • external_submix (SoundSubmix): [Read-Write] External Submix: If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator)

  • input_gain_db (float): [Read-Write] Input Gain Db: The input gain of the dynamics processor

  • key_audition (bool): [Read-Write] Key Audition: Audition the key modulation signal, bypassing enveloping and processing the input signal.

  • key_gain_db (float): [Read-Write] Key Gain Db: Gain to apply to key signal if key source not set to default (input).

  • key_highshelf (SubmixEffectDynamicProcessorFilterSettings): [Read-Write] Key Highshelf: High Shelf filter settings for key signal (external signal if supplied or input signal if not)

  • key_lowshelf (SubmixEffectDynamicProcessorFilterSettings): [Read-Write] Key Lowshelf: Low Shelf filter settings for key signal (external signal if supplied or input signal if not)

  • key_source (SubmixEffectDynamicsKeySource): [Read-Write] Key Source

  • knee_bandwidth_db (float): [Read-Write] Knee Bandwidth Db: The knee bandwidth of the processor to use

  • link_mode (SubmixEffectDynamicsChannelLinkMode): [Read-Write] Link Mode: Mode of peak detection if key signal is multi-channel

  • look_ahead_msec (float): [Read-Write] Look Ahead Msec: The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing)

  • output_gain_db (float): [Read-Write] Output Gain Db: The output gain of the dynamics processor

  • peak_mode (SubmixEffectDynamicsPeakMode): [Read-Write] Peak Mode: Mode of peak detection used on input key signal

  • ratio (float): [Read-Write] Ratio: The dynamics processor ratio used for compression/expansion

  • release_time_msec (float): [Read-Write] Release Time Msec: The amount of time to release the dynamics processing effect

  • threshold_db (float): [Read-Write] Threshold Db: The threshold at which to perform a dynamics processing operation

property analog_mode: bool

[Read-Write] Analog Mode: Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower)

Type:

(bool)

property attack_time_msec: float

[Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect

Type:

(float)

property bypass: bool

[Read-Write] Bypass: Whether or not to bypass effect

Type:

(bool)

property dynamics_processor_type: SubmixEffectDynamicsProcessorType

[Read-Write] Dynamics Processor Type: Type of processor to apply

Type:

(SubmixEffectDynamicsProcessorType)

property external_audio_bus: AudioBus

[Read-Write] External Audio Bus: If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator)

Type:

(AudioBus)

property external_submix: SoundSubmix

[Read-Write] External Submix: If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator)

Type:

(SoundSubmix)

property input_gain_db: float

[Read-Write] Input Gain Db: The input gain of the dynamics processor

Type:

(float)

property key_audition: bool

[Read-Write] Key Audition: Audition the key modulation signal, bypassing enveloping and processing the input signal.

Type:

(bool)

property key_gain_db: float

[Read-Write] Key Gain Db: Gain to apply to key signal if key source not set to default (input).

Type:

(float)

property key_highshelf: SubmixEffectDynamicProcessorFilterSettings

[Read-Write] Key Highshelf: High Shelf filter settings for key signal (external signal if supplied or input signal if not)

Type:

(SubmixEffectDynamicProcessorFilterSettings)

property key_lowshelf: SubmixEffectDynamicProcessorFilterSettings

[Read-Write] Key Lowshelf: Low Shelf filter settings for key signal (external signal if supplied or input signal if not)

Type:

(SubmixEffectDynamicProcessorFilterSettings)

property key_source: SubmixEffectDynamicsKeySource

[Read-Write] Key Source

Type:

(SubmixEffectDynamicsKeySource)

property knee_bandwidth_db: float

[Read-Write] Knee Bandwidth Db: The knee bandwidth of the processor to use

Type:

(float)

[Read-Write] Link Mode: Mode of peak detection if key signal is multi-channel

Type:

(SubmixEffectDynamicsChannelLinkMode)

property look_ahead_msec: float

[Read-Write] Look Ahead Msec: The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing)

Type:

(float)

property output_gain_db: float

[Read-Write] Output Gain Db: The output gain of the dynamics processor

Type:

(float)

property peak_mode: SubmixEffectDynamicsPeakMode

[Read-Write] Peak Mode: Mode of peak detection used on input key signal

Type:

(SubmixEffectDynamicsPeakMode)

property ratio: float

[Read-Write] Ratio: The dynamics processor ratio used for compression/expansion

Type:

(float)

property release_time_msec: float

[Read-Write] Release Time Msec: The amount of time to release the dynamics processing effect

Type:

(float)

property threshold_db: float

[Read-Write] Threshold Db: The threshold at which to perform a dynamics processing operation

Type:

(float)