unreal.SubmixEffectDynamicsProcessorSettings
¶
- class unreal.SubmixEffectDynamicsProcessorSettings(dynamics_processor_type=SubmixEffectDynamicsProcessorType.COMPRESSOR, peak_mode=SubmixEffectDynamicsPeakMode.ROOT_MEAN_SQUARED, link_mode=SubmixEffectDynamicsChannelLinkMode.AVERAGE, input_gain_db=0.0, threshold_db=- 6.0, ratio=1.5, knee_bandwidth_db=10.0, look_ahead_msec=3.0, attack_time_msec=10.0, release_time_msec=100.0, key_source=SubmixEffectDynamicsKeySource.DEFAULT, external_audio_bus=None, external_submix=None, analog_mode=True, bypass=False, key_audition=False, key_gain_db=0.0, output_gain_db=0.0, key_highshelf=[False, 20.0, 0.0], key_lowshelf=[False, 20000.0, 0.0])¶
Bases:
unreal.StructBase
Submix dynamics processor settings
C++ Source:
Module: AudioMixer
File: AudioMixerSubmixEffectDynamicsProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
analog_mode
(bool): [Read-Write] Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower)attack_time_msec
(float): [Read-Write] The amount of time to ramp into any dynamics processing effectbypass
(bool): [Read-Write] Whether or not to bypass effectdynamics_processor_type
(SubmixEffectDynamicsProcessorType): [Read-Write] Type of processor to applyexternal_audio_bus
(AudioBus): [Read-Write] If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator)external_submix
(SoundSubmix): [Read-Write] If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator)input_gain_db
(float): [Read-Write] The input gain of the dynamics processorkey_audition
(bool): [Read-Write] Audition the key modulation signal, bypassing enveloping and processing the input signal.key_gain_db
(float): [Read-Write] Gain to apply to key signal if key source not set to default (input).key_highshelf
(SubmixEffectDynamicProcessorFilterSettings): [Read-Write] High Shelf filter settings for key signal (external signal if supplied or input signal if not)key_lowshelf
(SubmixEffectDynamicProcessorFilterSettings): [Read-Write] Low Shelf filter settings for key signal (external signal if supplied or input signal if not)key_source
(SubmixEffectDynamicsKeySource): [Read-Write] Key Sourceknee_bandwidth_db
(float): [Read-Write] The knee bandwidth of the processor to uselink_mode
(SubmixEffectDynamicsChannelLinkMode): [Read-Write] Mode of peak detection if key signal is multi-channellook_ahead_msec
(float): [Read-Write] The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing)output_gain_db
(float): [Read-Write] The output gain of the dynamics processorpeak_mode
(SubmixEffectDynamicsPeakMode): [Read-Write] Mode of peak detection used on input key signalratio
(float): [Read-Write] The dynamics processor ratio used for compression/expansionrelease_time_msec
(float): [Read-Write] The amount of time to release the dynamics processing effectthreshold_db
(float): [Read-Write] The threshold at which to perform a dynamics processing operation
- property analog_mode¶
[Read-Write] Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower)
- Type
(bool)
- property attack_time_msec¶
[Read-Write] The amount of time to ramp into any dynamics processing effect
- Type
(float)
- property dynamics_processor_type¶
[Read-Write] Type of processor to apply
- property external_audio_bus¶
[Read-Write] If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator)
- Type
(AudioBus)
- property external_submix¶
[Read-Write] If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator)
- Type
- property key_audition¶
[Read-Write] Audition the key modulation signal, bypassing enveloping and processing the input signal.
- Type
(bool)
- property key_gain_db¶
[Read-Write] Gain to apply to key signal if key source not set to default (input).
- Type
(float)
- property key_highshelf¶
[Read-Write] High Shelf filter settings for key signal (external signal if supplied or input signal if not)
- property key_lowshelf¶
[Read-Write] Low Shelf filter settings for key signal (external signal if supplied or input signal if not)
- property key_source¶
[Read-Write] Key Source
- property link_mode¶
[Read-Write] Mode of peak detection if key signal is multi-channel
- property look_ahead_msec¶
[Read-Write] The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing)
- Type
(float)
- property peak_mode¶
[Read-Write] Mode of peak detection used on input key signal
- Type
- property ratio¶
[Read-Write] The dynamics processor ratio used for compression/expansion
- Type
(float)