unreal.SubmixEffectDelaySettings
¶
- class unreal.SubmixEffectDelaySettings(maximum_delay_length=2000.0, interpolation_time=400.0, delay_length=1000.0)¶
Bases:
unreal.StructBase
FSubmixEffectDelaySettings UStruct used to define user-exposed params for use with your effect.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_length
(float): [Read-Write] Number of milliseconds of delay. Caps at max delay at runtime.interpolation_time
(float): [Read-Write] Number of milliseconds over which a tap will reach it’s set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.maximum_delay_length
(float): [Read-Write] Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.
- property delay_length¶
[Read-Write] Number of milliseconds of delay. Caps at max delay at runtime.
- Type
(float)