unreal.SubjectMetadata
¶
- class unreal.SubjectMetadata(string_metadata: None = {}, scene_timecode: Timecode = Ellipsis, scene_framerate: FrameRate = Ellipsis)¶
Bases:
StructBase
Subject Metadata
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationBlueprintStructs.h
Editor Properties: (see get_editor_property/set_editor_property)
scene_framerate
(FrameRate): [Read-Write]scene_timecode
(Timecode): [Read-Write]string_metadata
(Map[Name, str]): [Read-Write]