unreal.SubjectMetadata
¶
- class unreal.SubjectMetadata(string_metadata={}, scene_timecode=[0, 0, 0, 0, False], scene_framerate=[60000, 1])¶
Bases:
unreal.StructBase
Subject Metadata
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationBlueprintStructs.h
Editor Properties: (see get_editor_property/set_editor_property)
scene_framerate
(FrameRate): [Read-Write] Scene Frameratescene_timecode
(Timecode): [Read-Write] Scene Timecodestring_metadata
(Map(Name, str)): [Read-Write] String Metadata