unreal.SubjectMetadata¶
- class unreal.SubjectMetadata(string_metadata: Map[Name, str] = {}, scene_timecode: Timecode = Ellipsis, scene_framerate: FrameRate = Ellipsis)¶
Bases:
StructBaseSubject Metadata
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationBlueprintStructs.h
Editor Properties: (see get_editor_property/set_editor_property)
scene_framerate(FrameRate): [Read-Write] Scene Frameratescene_timecode(Timecode): [Read-Write] Scene Timecodestring_metadata(Map[Name, str]): [Read-Write] String Metadata