unreal.SubdivisionLimitSection
¶
- class unreal.SubdivisionLimitSection(subdivided_quads=[])¶
Bases:
unreal.StructBase
Subdivision Limit Section
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
subdivided_quads
(Array(SubdividedQuad)): [Read-Write] All of the quads in this section, as a result from subdividing the mesh
- property subdivided_quads¶
[Read-Write] All of the quads in this section, as a result from subdividing the mesh
- Type