unreal.StructBase
¶
- class unreal.StructBase(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed struct instances
- __copy__() → struct – copy this Unreal struct¶
- assign(object) → None – assign the value of this Unreal struct to value of the given object¶
- classmethod cast(object) → struct – cast the given object to this Unreal struct type¶
- copy() → struct – copy this Unreal struct¶
- get_editor_property(name) → object – get the value of any property visible to the editor¶
- set_editor_properties(property_info) → None – set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called¶
- set_editor_property(name, value, notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) → None – set the value of any property visible to the editor, ensuring that the pre/post change notifications are called¶
- classmethod static_struct() → Struct – get the Unreal struct of this type¶
- to_tuple() → tuple – break this Unreal struct into a tuple of its properties¶