unreal.StretchLimbBoneSettingsWrapper¶
- class unreal.StretchLimbBoneSettingsWrapper(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRigStructWrapperBaseStretch Limb Bone Settings Wrapper
C++ Source:
Plugin: IKRig
Module: IKRigEditor
File: IKRigStructWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(IKRigStretchLimbBoneSettings): [Read-Write]