unreal.StretchLimbBoneSettingsWrapper

class unreal.StretchLimbBoneSettingsWrapper(outer: Object | None = None, name: Name | str = 'None')

Bases: IKRigStructWrapperBase

Stretch Limb Bone Settings Wrapper

C++ Source:

  • Plugin: IKRig

  • Module: IKRigEditor

  • File: IKRigStructWrappers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (IKRigStretchLimbBoneSettings): [Read-Write]