unreal.StreamingSourceShape
¶
- class unreal.StreamingSourceShape(use_grid_loading_range: bool = False, loading_range_scale: float = 0.0, radius: float = 0.0, is_sector: bool = False, sector_angle: float = 0.0, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
StructBase
Streaming Source Shape
C++ Source:
Module: Engine
File: WorldPartitionStreamingSource.h
Editor Properties: (see get_editor_property/set_editor_property)
is_sector
(bool): [Read-Write] Whether the source shape is a spherical sector instead of a regular sphere source.loading_range_scale
(float): [Read-Write] Applies a scale to the grid’s loading range (used if bUseGridLoadingRange is True).location
(Vector): [Read-Write] Streaming source shape location (local to streaming source).radius
(float): [Read-Write] Custom streaming source shape radius (not used if bUseGridLoadingRange is True).rotation
(Rotator): [Read-Write] Streaming source shape rotation (local to streaming source).sector_angle
(float): [Read-Write] Shape’s spherical sector angle in degree (not used if bIsSector is False).use_grid_loading_range
(bool): [Read-Write] If True, streaming source shape radius is bound to loading range radius.
- property is_sector: bool¶
[Read-Write] Whether the source shape is a spherical sector instead of a regular sphere source.
- Type:
(bool)
- property loading_range_scale: float¶
[Read-Write] Applies a scale to the grid’s loading range (used if bUseGridLoadingRange is True).
- Type:
(float)
- property location: Vector¶
[Read-Write] Streaming source shape location (local to streaming source).
- Type:
(Vector)
- property radius: float¶
[Read-Write] Custom streaming source shape radius (not used if bUseGridLoadingRange is True).
- Type:
(float)
- property rotation: Rotator¶
[Read-Write] Streaming source shape rotation (local to streaming source).
- Type:
(Rotator)