unreal.StreamingSourceShape
¶
- class unreal.StreamingSourceShape(use_grid_loading_range: bool = False, radius: float = 0.0, is_sector: bool = False, sector_angle: float = 0.0, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
StructBase
Streaming Source Shape
C++ Source:
Module: Engine
File: WorldPartitionStreamingSource.h
Editor Properties: (see get_editor_property/set_editor_property)
is_sector
(bool): [Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.location
(Vector): [Read-Write] Location: Streaming source shape location (local to streaming source).radius
(float): [Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).rotation
(Rotator): [Read-Write] Rotation: Streaming source shape rotation (local to streaming source).sector_angle
(float): [Read-Write] Sector Angle: Shape’s spherical sector angle in degree (not used if bIsSector is False).use_grid_loading_range
(bool): [Read-Write] Use Grid Loading Range: If True, streaming source shape radius is bound to loading range radius.
- property is_sector: bool¶
[Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.
- Type:
(bool)
- property location: Vector¶
[Read-Write] Location: Streaming source shape location (local to streaming source).
- Type:
(Vector)
- property radius: float¶
[Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).
- Type:
(float)
- property rotation: Rotator¶
[Read-Write] Rotation: Streaming source shape rotation (local to streaming source).
- Type:
(Rotator)