unreal.StreamingSourceShape

class unreal.StreamingSourceShape(use_grid_loading_range: bool = False, radius: float = 0.0, is_sector: bool = False, sector_angle: float = 0.0, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)

Bases: StructBase

Streaming Source Shape

C++ Source:

  • Module: Engine

  • File: WorldPartitionStreamingSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_sector (bool): [Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.

  • location (Vector): [Read-Write] Location: Streaming source shape location (local to streaming source).

  • radius (float): [Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).

  • rotation (Rotator): [Read-Write] Rotation: Streaming source shape rotation (local to streaming source).

  • sector_angle (float): [Read-Write] Sector Angle: Shape’s spherical sector angle in degree (not used if bIsSector is False).

  • use_grid_loading_range (bool): [Read-Write] Use Grid Loading Range: If True, streaming source shape radius is bound to loading range radius.

property is_sector: bool

[Read-Write] Is Sector: Whether the source shape is a spherical sector instead of a regular sphere source.

Type:

(bool)

property location: Vector

[Read-Write] Location: Streaming source shape location (local to streaming source).

Type:

(Vector)

property radius: float

[Read-Write] Radius: Custom streaming source shape radius (not used if bUseGridLoadingRange is True).

Type:

(float)

property rotation: Rotator

[Read-Write] Rotation: Streaming source shape rotation (local to streaming source).

Type:

(Rotator)

property sector_angle: float

[Read-Write] Sector Angle: Shape’s spherical sector angle in degree (not used if bIsSector is False).

Type:

(float)

property use_grid_loading_range: bool

[Read-Write] Use Grid Loading Range: If True, streaming source shape radius is bound to loading range radius.

Type:

(bool)