unreal.StreamableRenderAsset¶
- class unreal.StreamableRenderAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectStreamable Render Asset
C++ Source:
Module: Engine
File: StreamableRenderAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
global_force_mip_levels_to_be_resident(bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.never_stream(bool): [Read-Write]num_cinematic_mip_levels(int32): [Read-Write] Number of mip-levels to use for cinematic quality.
- property global_force_mip_levels_to_be_resident: bool¶
[Read-Only] Global and serialized version of ForceMiplevelsToBeResident.
- Type:
(bool)