unreal.StreamableRenderAsset
¶
- class unreal.StreamableRenderAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Streamable Render Asset
C++ Source:
Module: Engine
File: StreamableRenderAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
global_force_mip_levels_to_be_resident
(bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.never_stream
(bool): [Read-Write] Never Streamnum_cinematic_mip_levels
(int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.
- property global_force_mip_levels_to_be_resident: bool¶
[Read-Only] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.
- Type:
(bool)