unreal.StreamableRenderAsset

class unreal.StreamableRenderAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Streamable Render Asset

C++ Source:

  • Module: Engine

  • File: StreamableRenderAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_force_mip_levels_to_be_resident (bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.

  • never_stream (bool): [Read-Write] Never Stream

  • num_cinematic_mip_levels (int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.

property global_force_mip_levels_to_be_resident: bool

[Read-Only] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.

Type:

(bool)

property never_stream: bool

[Read-Write] Never Stream

Type:

(bool)

property num_cinematic_mip_levels: int

[Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.

Type:

(int32)

set_force_mip_levels_to_be_resident(seconds, cinematic_lod_group_mask=0) None

Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.

Parameters:
  • seconds (float) – Duration in seconds

  • cinematic_lod_group_mask (int32) –