unreal.StereoLayerShapeEquirect
¶
- class unreal.StereoLayerShapeEquirect(outer=None, name='None')¶
Bases:
unreal.StereoLayerShape
Stereo Layer Shape Equirect
C++ Source:
Module: Engine
File: StereoLayerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_bias
(Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.left_scale
(Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.left_uv_rect
(Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.right_bias
(Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.right_scale
(Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.right_uv_rect
(Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- property left_bias¶
[Read-Only] Left eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)
- property left_scale¶
[Read-Only] Left eye’s texture coordinate scale after mapping to 2D.
- Type
(Vector2D)
- property left_uv_rect¶
[Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.
- Type
(Box2D)
- property right_bias¶
[Read-Only] Right eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)
- property right_scale¶
[Read-Only] Right eye’s texture coordinate scale after mapping to 2D.
- Type
(Vector2D)
- property right_uv_rect¶
[Read-Only] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- Type
(Box2D)
- set_equirect_props(scale_biases) → None¶
Set Equirect layer properties: UVRect, Scale, and Bias
- Parameters
scale_biases (EquirectProps) –