unreal.StepSequenceTable¶
- class unreal.StepSequenceTable(pages: None = [], notes: None = [], step_skip_index: int = 0)¶
Bases:
StructBaseStep Sequence Table
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MidiStepSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
notes(Array[StepSequenceNote]): [Read-Write]pages(Array[StepSequencePage]): [Read-Write]step_skip_index(int32): [Read-Write] If >0, any step at index X will be skipped if X % N == N - 1