unreal.StepSequenceCell¶
- class unreal.StepSequenceCell(enabled: bool = False, continuation: bool = False)¶
Bases:
StructBaseFirst, the USTRUCT(s) that make up the user facing data for this asset…
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MidiStepSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
continuation(bool): [Read-Write]enabled(bool): [Read-Write]