unreal.SteamVRSkeletonTransform
¶
- class unreal.SteamVRSkeletonTransform(root=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], wrist=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_thumb=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_index=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_middle=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_ring=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_pinky=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
UE4 Bone definition of the SteamVR Skeleton
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
aux_index
(Transform): [Read-Write] Aux Indexaux_middle
(Transform): [Read-Write] Aux Middleaux_pinky
(Transform): [Read-Write] Aux Pinkyaux_ring
(Transform): [Read-Write] Aux Ringaux_thumb
(Transform): [Read-Write] Aux Thumbindex_0
(Transform): [Read-Write] Index 0index_1
(Transform): [Read-Write] Index 1index_2
(Transform): [Read-Write] Index 2index_3
(Transform): [Read-Write] Index 3index_4
(Transform): [Read-Write] Index 4middle_0
(Transform): [Read-Write] Middle 0middle_1
(Transform): [Read-Write] Middle 1middle_2
(Transform): [Read-Write] Middle 2middle_3
(Transform): [Read-Write] Middle 3middle_4
(Transform): [Read-Write] Middle 4pinky_0
(Transform): [Read-Write] Pinky 0pinky_1
(Transform): [Read-Write] Pinky 1pinky_2
(Transform): [Read-Write] Pinky 2pinky_3
(Transform): [Read-Write] Pinky 3pinky_4
(Transform): [Read-Write] Pinky 4ring_0
(Transform): [Read-Write] Ring 0ring_1
(Transform): [Read-Write] Ring 1ring_2
(Transform): [Read-Write] Ring 2ring_3
(Transform): [Read-Write] Ring 3ring_4
(Transform): [Read-Write] Ring 4root
(Transform): [Read-Write] Rootthumb_0
(Transform): [Read-Write] Thumb 0thumb_1
(Transform): [Read-Write] Thumb 1thumb_2
(Transform): [Read-Write] Thumb 2thumb_3
(Transform): [Read-Write] Thumb 3wrist
(Transform): [Read-Write] Wrist