unreal.SteamVRSkeletonTransform

class unreal.SteamVRSkeletonTransform(root=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], wrist=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], thumb_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], index_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], middle_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], ring_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_0=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_1=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_2=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_3=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], pinky_4=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_thumb=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_index=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_middle=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_ring=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], aux_pinky=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

UE4 Bone definition of the SteamVR Skeleton

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVRInputDevice

  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aux_index (Transform): [Read-Write] Aux Index

  • aux_middle (Transform): [Read-Write] Aux Middle

  • aux_pinky (Transform): [Read-Write] Aux Pinky

  • aux_ring (Transform): [Read-Write] Aux Ring

  • aux_thumb (Transform): [Read-Write] Aux Thumb

  • index_0 (Transform): [Read-Write] Index 0

  • index_1 (Transform): [Read-Write] Index 1

  • index_2 (Transform): [Read-Write] Index 2

  • index_3 (Transform): [Read-Write] Index 3

  • index_4 (Transform): [Read-Write] Index 4

  • middle_0 (Transform): [Read-Write] Middle 0

  • middle_1 (Transform): [Read-Write] Middle 1

  • middle_2 (Transform): [Read-Write] Middle 2

  • middle_3 (Transform): [Read-Write] Middle 3

  • middle_4 (Transform): [Read-Write] Middle 4

  • pinky_0 (Transform): [Read-Write] Pinky 0

  • pinky_1 (Transform): [Read-Write] Pinky 1

  • pinky_2 (Transform): [Read-Write] Pinky 2

  • pinky_3 (Transform): [Read-Write] Pinky 3

  • pinky_4 (Transform): [Read-Write] Pinky 4

  • ring_0 (Transform): [Read-Write] Ring 0

  • ring_1 (Transform): [Read-Write] Ring 1

  • ring_2 (Transform): [Read-Write] Ring 2

  • ring_3 (Transform): [Read-Write] Ring 3

  • ring_4 (Transform): [Read-Write] Ring 4

  • root (Transform): [Read-Write] Root

  • thumb_0 (Transform): [Read-Write] Thumb 0

  • thumb_1 (Transform): [Read-Write] Thumb 1

  • thumb_2 (Transform): [Read-Write] Thumb 2

  • thumb_3 (Transform): [Read-Write] Thumb 3

  • wrist (Transform): [Read-Write] Wrist

property aux_index

[Read-Only] Aux Index

Type

(Transform)

property aux_middle

[Read-Only] Aux Middle

Type

(Transform)

property aux_pinky

[Read-Only] Aux Pinky

Type

(Transform)

property aux_ring

[Read-Only] Aux Ring

Type

(Transform)

property aux_thumb

[Read-Only] Aux Thumb

Type

(Transform)

property index_0

[Read-Only] Index 0

Type

(Transform)

property index_1

[Read-Only] Index 1

Type

(Transform)

property index_2

[Read-Only] Index 2

Type

(Transform)

property index_3

[Read-Only] Index 3

Type

(Transform)

property index_4

[Read-Only] Index 4

Type

(Transform)

property middle_0

[Read-Only] Middle 0

Type

(Transform)

property middle_1

[Read-Only] Middle 1

Type

(Transform)

property middle_2

[Read-Only] Middle 2

Type

(Transform)

property middle_3

[Read-Only] Middle 3

Type

(Transform)

property middle_4

[Read-Only] Middle 4

Type

(Transform)

property pinky_0

[Read-Only] Pinky 0

Type

(Transform)

property pinky_1

[Read-Only] Pinky 1

Type

(Transform)

property pinky_2

[Read-Only] Pinky 2

Type

(Transform)

property pinky_3

[Read-Only] Pinky 3

Type

(Transform)

property pinky_4

[Read-Only] Pinky 4

Type

(Transform)

property ring_0

[Read-Only] Ring 0

Type

(Transform)

property ring_1

[Read-Only] Ring 1

Type

(Transform)

property ring_2

[Read-Only] Ring 2

Type

(Transform)

property ring_3

[Read-Only] Ring 3

Type

(Transform)

property ring_4

[Read-Only] Ring 4

Type

(Transform)

property root

[Read-Only] Root

Type

(Transform)

property thumb_0

[Read-Only] Thumb 0

Type

(Transform)

property thumb_1

[Read-Only] Thumb 1

Type

(Transform)

property thumb_2

[Read-Only] Thumb 2

Type

(Transform)

property thumb_3

[Read-Only] Thumb 3

Type

(Transform)

property wrist

[Read-Only] Wrist

Type

(Transform)