unreal.SteamVRInputOriginInfo
¶
- class unreal.SteamVRInputOriginInfo(tracked_device_index=0, render_model_component_name='', tracked_device_model='')¶
Bases:
unreal.StructBase
Information about the tracked device associated from the input source
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
render_model_component_name
(str): [Read-Write] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.tracked_device_index
(int32): [Read-Write] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)tracked_device_model
(str): [Read-Write] The tracked device’s model info
- property render_model_component_name¶
[Read-Only] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.
- Type
(str)
- property tracked_device_index¶
[Read-Only] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)
- Type
(int32)