unreal.SteamVRChaperoneComponent
¶
- class unreal.SteamVRChaperoneComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
SteamVR Extensions Function Library
C++ Source:
Plugin: SteamVR
Module: SteamVR
File: SteamVRChaperoneComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_leave_bounds
(SteamVRChaperoneEvent): [Read-Write] On Leave Boundson_return_to_bounds
(SteamVRChaperoneEvent): [Read-Write] On Return to Boundsprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- get_bounds()¶
Returns the bounds from the Chaperone, in Unreal-scale HMD-space coordinates, centered around the HMD’s calibration origin (0,0,0). Each set of four bounds will form a quad to define a set of bounds
- property on_leave_bounds¶
[Read-Write] On Leave Bounds
- Type
- property on_return_to_bounds¶
[Read-Write] On Return to Bounds
- Type